Thousand-Yard Stare

Aces High Aggradation Ardent Antlers Ardentum Saturnalis Blades of Betrayal Blizzardy Storm Bubbling Burning Flames Circling Heart Circling Peace Sign Circling TF Logo Cloud 9 Cryogenic Dazzling Constellations Dead Presidents Death's Daggers Disco Beat Down Eyes of Molten Festive Lights Fireflies Flavorsome Sunset Fragrancium Elementalis Frightened Poltergeist Galactic Flame Glittering Juniper Green Confetti Green Energy Hard Carry Haunted Ghosts Iridescence Kill-a-Watt Knight's Prideful Spirit Loyalist's Coronet Lucidation Malevolent Monoculi Massed Flies Melting Mohawk Miami Nights Nuts n' Bolts Ominous Stare Orbiting Fire Orbiting Planets Perennial Petals Pumpkin Moon Purple Confetti Purple Energy Radiant Rivalry Rainbow Reverie Rare Shine Raspberry Bloom Resonation Restless Wraiths Reverium Irregularis Sapped Scorching Flames Searing Plasma Severed Serration Shrieking Shades Sizzling Sizzling Aroma Smissmas Tree Smoking Spark of Smissmas Sparkling Spruce Stardust Pathway Starlight Haze Steaming Stellar Ascent Stormy Storm Strange Strange Aggradation Strange Ardentum Saturnalis Strange Burning Flames Strange Circling Peace Sign Strange Cloud 9 Strange Dead Presidents Strange Flavorsome Sunset Strange Fragrancium Elementalis Strange Iridescence Strange Kill-a-Watt Strange Lucidation Strange Perennial Petals Strange Purple Energy Strange Raspberry Bloom Strange Resonation Strange Stormy Storm Strange Stunning Strange Sunbeams Strange Terror-Watt Strange Vivid Plasma Stunning Sunbeams Terror-Watt Unique Vivid Plasma

State Distribution for Thousand-Yard Stare

Paint Distribution for Thousand-Yard Stare

Particle Distribution for Thousand-Yard Stare

Schema Tracking

  • Name defined as Thousand-Yard Stare.
  • Definition index defined as 31200.
  • Item class defined as tf_wearable.
  • Item type name defined as Hat.
  • Item name defined as Thousand-Yard Stare.
  • This item's 'The' prefix was removed.
  • Item slot defined as misc.
  • Player model defined as models/workshop/player/items/soldier/sum21_thousand_yard_style2/sum21_thousand_yard_style2.mdl.
  • Default item quality defined as 6 (Unique).
  • Inventory image defined as backpack/workshop/player/items/soldier/sum21_thousand_yard_style1/sum21_thousand_yard_style1.
  • Minimum level defined as 1.
  • Maximum level defined as 100.
  • Image URL defined as http://media.steampowered.com/apps/440/icons/sum21_thousand_yard_style1.32e5912d57d312fdbd1125bb438b0a899f7ec527.png.

  • Large image URL defined as http://media.steampowered.com/apps/440/icons/sum21_thousand_yard_style1_large.ddab308a63f92a5be81eacf538442d9ac24c1d73.png.

  • Drop type defined as none.
  • Craft class defined as null.
  • Craft material type defined as hat.
  • Capabilities
  • Paintable defined as 1.
  • This item can now be given a custom name.
  • This item can now be crafted if purchased from the store.
  • The item is now gift wrappable.
  • This item can now be craft counted.
  • Can craft mark defined as 1.
  • This item can now be restored.
  • This item now supports Strange Parts.
  • This item can now be card upgraded.
  • This item can now be strangified.
  • This item can now be killstreakified.
  • This item is now marked as consumable.
  • Styles
  • 0
  • Name defined as Awed.
  • 1
  • Name defined as Shocked.
  • Used by classes
  • 0 defined as Soldier.
  • Attributes
  • 0
  • Name defined as kill eater score type.
  • Class defined as kill_eater_score_type.
  • Value defined as 64.
  • 1
  • Name defined as kill eater kill type.
  • Class defined as kill_eater_kill_type.
  • Value defined as 64.